This should be ready for Windows and Linux soon. (It turns out Mac needs some work because of how Apple handles OpenGL… but don’t worry – I’ve literally wanted this rendering style on my Mac since we started Avogadro.)
Hi geoff, do you mind explaining a bit more? is that’s only changing the name of meshes to surfaces and changing the name “Volumes” to “volumetric”? Sorry for the inconvenience :")
I think that’s a good idea to combine them all under a single display type with different options, since you’re rendering the same thing in each case, just with a different presentation.
I’m suggesting to merge the new “Volumes” class into the meshes / surfaces class and yes renaming as “surfaces” (or something better).
My concern is that in the current pull request, having a second render type will be a bit confusing. Most users will think “I want to generate an orbital” and whether it’s a surface or a volumetric rendering is more of a style than something separate.
It doesn’t have to happen in the current pull request – I’m just looking for feedback on the UI.