If you haven’t been keeping up with svn commit logs, here are whats new;
: Tools & Extensions now return a QUndoCommand pointer (or null) which
is a command that performs and undoes whatever action the extension or
tool is doing. For the time being this should be only a concern for
tools/extensions that modify the Molecule, not the GLWidget.
: Tools now have an added ::paint function that allows them to paint to
the GLWidget on GL updates. This is needed for a few reasons. Try out
ratation with the navigate tool and see what you think. Looks really
cool.
: Paths & Environment variables have been fixed. If you do an install
of Avogadro it should automatically have the correct paths for loading
all the plugins:
$CMAKE_INSTALL_PREFIX/lib/avogadro/{tools|extensions|engines}
*** if you are running avogadro from the build directory you should
still setup your environment accordingly. The important env variables
and suggested values (replace $BUILD_DIR with your build directory =) )
AVOGADRO_TOOLS=$BUILD_DIR/libavogadro/src/tools
AVOGADRO_ENGINES=$BUILD_DIR/libavogadro/src/engines
AVOGADRO_EXTENSIONS=$BUILD_DIR/avogadro/src/extensions
: Am I missing anything we’ve discussed in irc and I haven’t posted?
Thanks to everyone who is getting involved. It’s really helping and
everything is going great. Don’t get too worried about breaking stuff
or whatever, i haven’t been putting in much documentation (tsk tsk) but
i’ll get to it eventually. If you see anything undocumented and you
know what is going on, please document it =). Also, if you’re digging
through codo to learn stuff that’s a great time to write a bit of
documentation (help keep it in your mind and probably better as you just
learned it). Hope everyone is feeling good about progress and happy
with their work.
Avogadro? More like Awesomegadro!
Donald