Hi Geoff,
Geoffrey Hutchison wrote:
To get the build to work after the configure (again following the
instructions on the wiki, so I’m doing the build in a separate
directory to the source), I had to edit the files glwidget.cpp and
painterengine.cpp to change the includes at the top of the files as,
for (e.g. painterengine.cpp), they are:Aha. That’s certainly how we’ve set up the Cmake scripts. That’s good
to know – but were the rest of the files OK? (i.e., did you only need
to edit those two?)
The rest of the files seemed to work fine.
export BABEL_LIBDIR=/openbabel/src/formats/.libs:/c/ccg/share/
software/avogadro/openbabel/src/formats/xml/.libs
export LD_PRELOAD=/openbabel/src/.libs/libopenbabel.so.2…
UFF.prm is sat in: /openbabel/data/
export BABEL_DATADIR=/openbabel/data
I was hoping it would be something simple like that! It works fine now,
so thanks for your help.
Best wishes,
Jens