Hi everyone,
I am trying to implement VRML and X3D import/export in avogadro as a
beginner project, also because i need to.
I have hit a few blocks in this, mainly due to nonexistent documentation-
- Couldn’t build avogadro due to a problem with cmake not finding QtConfig
- the internet seems to have many instances of it since last year but no
solutions yet. I settled by using apt-get for install … although I have not
idea how to compile if I decide to
- I want to open a ticket or locate one based on whether the feature i want
to add has been implemented already or not. Did find any page I can edit in
the wiki.
- The API doc seems to have a few examples for developing a plugin- which
would be great - but i would really want it to be a core functionality. Do
you think a plugin would be better for the community?
Need some help with building avogadro first!
For those of you who think VRML can contain more information than avogadro
needs, i agree. I probably would specify a subset of VRML/X3D that avogadro
needs.
Regards,
Debanjan
TU Clausthal
I am trying to implement VRML and X3D import/export in avogadro as a
beginner project, also because i need to.
Export would be wonderful. How would you import VRML / X3D? What molecular data is in VMRL? Or do you want to display surfaces from VRML?
- Couldn’t build avogadro due to a problem with cmake not finding QtConfig
Do you have the qt development packages installed (on Ubuntu?)…
- I want to open a ticket or locate one based on whether the feature i want
to add has been implemented already or not. Did find any page I can edit in
the wiki.
No one is currently working on VRML export. Feature requests are handled through the SourceForge tracker:
http://sourceforge.net/p/avogadro/feature-requests/194/
- The API doc seems to have a few examples for developing a plugin- which
would be great - but i would really want it to be a core functionality. Do
you think a plugin would be better for the community?
Core features are plugins. Almost everything is a plugin. So you’ll want to develop an extension. I suggest looking at:
libavogadro/src/extensions/pov*
This is the POV-Ray export extension. The gl2psextension is probably also very useful.
Cheers,
-Geoff
On Fri, Mar 14, 2014 at 9:51 PM, Geoffrey Hutchison <
geoff.hutchison@gmail.com> wrote:
I am trying to implement VRML and X3D import/export in avogadro as a
beginner project, also because i need to.
Export would be wonderful. How would you import VRML / X3D? What molecular
data is in VMRL? Or do you want to display surfaces from VRML?
actually you are right about this. I decided to use VRML because one of the
functionalities that I was looking was to use surfaces to visualize
octahedrons. I have to think about this a bit more before i proceed. I am
fairly new to VRML. I have been only a user of avogadro before this.
- Couldn’t build avogadro due to a problem with cmake not finding
QtConfig
Do you have the qt development packages installed (on Ubuntu?)…
Cool! that solved it, sudo apt-get install qt4-dev-tools
.
- I want to open a ticket or locate one based on whether the feature i
want
to add has been implemented already or not. Did find any page I can edit
in
the wiki.
No one is currently working on VRML export. Feature requests are handled
through the SourceForge tracker:
Avogadro / Old Feature Requests / #194 VRML or X3D export
exactly what i was looking for!!
- The API doc seems to have a few examples for developing a plugin-
which
would be great - but i would really want it to be a core functionality.
Do
you think a plugin would be better for the community?
Core features are plugins. Almost everything is a plugin. So you’ll want
to develop an extension. I suggest looking at:
libavogadro/src/extensions/pov*
This is the POV-Ray export extension. The gl2psextension is probably also
very useful.
Cheers,
-Geoff
Very helpful answer … thank you so much!
-Debanjan