I will be in Vegas this coming week for a conference and then my bad “The
Poison Control Center” is going on tour for three weeks. I will (hopefully)
be working diligently not only on Avogadro but on my Comprehensive exam and
some other stuff i have going on.
About release; I think we should put the threaded GLWidget in there. It’s a
pretty cool thing and a big deal. Also it seems to be pretty stable. I
think the design is there where it needs to be. I will hopefully merge the
branch back into the main source tree if that’s cool with everyone. I know
benoit is working on some new GL picking things and so if they can make it
into the release that’s cool. I will have some stuff I need to implement for
GAMESS EFP by the end of this summer. So maybe we should try to have a
release in July and then another release by August? The EFP stuff should’ve
been in there but I was distracted by threading. It was a matza ball of fun.
Oh, Geoff, can you try the threaded_opengl branch and see how/if it works on
Mac. I’ll give it a shot on Windows. From the QT4 documentation, it should
work flawless on mac and windows if it works on X11.
Also, if you haven’t checked out all the cool stuff Marcus has done like the
tools you should definatly check them out. Also a lot of behind-the-scenes
stuff is great too (painter work).
Our biggest downfall now is copying/duplicating settings and stuff like that.
I, like always, suggest not just throwing it together unless it’s something
we can easily throw away and/or WILL eventually get to it. But i feel really
good with where we’re at. Obviously we want new features but being able to
save default engines / setup is important. Also having a project file format
for ourselves in something we should consider. As for libavogadro i’m
really open to stuff. I know there is going to be a lot of focus on the
crystal structure stuff (which is partially why Benoit is hacking away at our
picking system) which should be cool.
I can’t really think of anything else off the top of my head and i need to
cook dinner. I will be in touch over email. Adios.